Keyframes Game Stories
A light and sound installation that revisits the arcade games of the 80s
From brick breaker to snake, passing by the stretcher bearer, the installation composed of 110 keyframes crisscrossing the facade of a building takes on the surprising and playful outfits of our video games of the 80s.
The KEYFRAMES installation, prior to its concrete realization, is the subject of an animated 3D simulation of all its components, including the place in which it is registered. This step guarantees the conformity and accuracy of the result compared to the design phase. The software used is Blender (3D simulation), Ableton Live (sound creation) and Unity 3D (light programming).
As it creates in situ, KEYFRAMES draws on the existing environment and includes a reflection on how elements should be fixed in its development phase. Safety and aesthetics are criteria taken into account.
3D simulations are made from the modelization of the places to be animated, and the priority for all the KEYFRAMES paths invented is the simplicity of hanging devices. It is the imprint of movements that predominate as nocturnal sculptures.
Because of their lightness, the keyframes can be installed in the sites in very daring ways.
3D modeling for London, January 2016
Structural plan for London, January 2016
Animated 3D simulation
70, rue Douy Delcupe
93100 Montreuil - FRANCE